The horrors the game bought us, the enjoyable experiences it gave us, and the years it persevered through are all meaningful and conspicuous reasons why this game should furthermore be celebrated. With the release of SCP v1.3.7 and the continuous updates made to Containment Breach Unity Edition by zornor90, we all should have a reason to celebrate for the success of SCP. SCP Containment Breach - Anomalistic Lunation Playlist >. So selling things (besides 173/Untitled 2004) is perfectly fine.Official SCP Containment Breach - Anomalistic Lunation Discord Link ▬ However, keep in mind that you probably will not get rich off of them, because under Share-Alike, anyone can freely copy, use, or download your stuff, and you will have no legal recourse provided they also follow the terms of the license." Sell: You can sell the remixes you make based on the SCP Foundation. You can make fanfiction, fanart, fan movies, fan mods, anything that fans can do. You can include them in any sort of compilations of creepypastas or stories. You can copy-paste entire stories and articles in their entirety and repost them to your website. Share: You can share or repost anything from this site. (All that is based off what I remember, and may be slightly incorrect in some places) I thought It was a massive issue to monetize anything SCP related, but since it's creative commons and public domain I am not too sure. 173 isn't, but the image/model is, hence why most SCP games are making it look different. The only time money becomes a problem is when using the (recently removed) original 173 likeness, since that specifically is under a different copyright. You could print out a book containing all Series 1 SCPs and sell it for $10, and that's perfectly fine. Originally posted by No Mic Midnight:If I remember correctly, you're free to charge for anything SCP related. (All that is based off what I remember, and may be slightly incorrect in some places) If I remember correctly, you're free to charge for anything SCP related. makes sense,īut when it comes to Copyrights, I think it might be a more complicated issue because Ive been looking into another SCP game, being SCP Pandemic, and that game costs money. I'm sure someone smarter than me could confirm or deny that though. On the other hand, due to the copyright, I am not confidently sure you could take SL's assets and use them to make a singleplayer game, like how SL borrowed Containment Breach ones initially. It would basically be developing an entirely new game. While that would be cool, they're making a multiplayer game, not singleplayer. Alternatively, they could redirect all their attention into developing a singleplayer mode, with more SCPs and items, and advanced AI. You could give all the currently in-game SCPs a basic AI and release it as a singleplayer mode, but I doubt it'd be nearly as fun as Containment Breach. Originally posted by No Mic Midnight:Well no, the only hard part would be making it good.
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